Tuesday, August 2, 2011




Offer some initial impressions of this talk and how it might impact your approach to design games for learning:

I was impacted the most by the student saying we "must stay aware of what our games are teaching us and how they leave us feeling when we finally do unplug."  I feel like this wraps back around into what makes a lesson engaging and using the UDL model http://www.udlcenter.org/aboutudl/udlguidelines The most important approach in designing a game is that the student "unplugs" feeling like they've had a meaningful, purposeful, successful experience.

I'd never thought about how kids I don't have yet will never experience a world without video games, and how dull the real world might look to them.  In my mind, its as good as any reason to make sure to create quests that require kids to unplug, go do something in the real world, video tape it/web cam it and turn it work.



On a lighter side, the games through the ages time line was awesome!  Oh the memories...

2 comments:

  1. Thank you for your post! I've been thinking a lot about this video since yesterday. That was the exact same statement that stayed with me. I agree with your thoughts about unplugging, and today I was questioning whether the game could reward for it. So you earn points, awards, etc. for "leaving" the game for certain time periods, events, exercise, etc. That would be a fun quest group to build in 3D GameLab...the real life group lol. You would have to submit evidence of doing things in real life, so using game mechanics to send people out instead of pulling them in. hah! What do you think?

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  2. That's one of the things I like about thinking about my music quests. Students will have to get up and do, even if it means just standing up to sing. This way I can also blend other technologies like using your smart phone to record a video, microphones to record an mp3, even videoing yourself playing one of those x-box/ps3 dancing games!

    I love that idea of a "real life group." I should have taken these 3 weeks off work (part time, kids with autism), I feel overwhelmed with quests to complete let alone starting ones of my own.

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