http://www.guardian.co.uk/technology/2011/may/15/video-game-design-psychology
When finished with the article, gather your notes and thoughts and consider the implications of these pieces as applied to a learning environment. Expand your definitions a little more to create a short blog post, digital journal entry, cinch cast, Youtube response, or other form of digial media. These can be semi-formal.
I've bolded the ones which I think have the most implications in the learning environment.
1. Intrinsic desires and motivations
2. Teach in a way our brains prefer - see #3, #4, #5, #7
3. Games are a learning drug and failure is okay! See #7
4. Progression = Mastery (one concept at a time like Portal) - instant repetitive application of a concept or tool until its mastered either by game setting or player decides its mastered through extended practice
5. Provides a variety of experiences through personal autonomy
6. Geared towards choice of players, not reactions
7. Narcotic effects of tension + resolution - kind of like how we feel when hear a chord finally resolve!
8. Unexpected rewards motivate and compel continued play
9. Twists and Revalations also motivate and compel continued play
10. Pleasure in failure through autonomy
11. DISPROPORTIONATE FEEDBACK - huge rewards for doing very little
No comments:
Post a Comment