http://www.dailyfreegames.com/games/arcade-games/zelda-game.html
After playing the game for at least 20 minutes, include your thoughts about what unique experience this type of game offers players in a digital reflection (Blog, Youtube video, Cinch, etc), offer some reflections about the game-play, it's impact, and some details about where you went and what you did.
Okay, so, for this one I didn't need a walk-through, because, it's Zelda, and I lurv me some Zelda! A serious graphics upgrade from Peasant's Quest, this had a lot of the nostalgic imagery of the original. I liked the game mechanics; arrows for movement, ability to use weapons, fight enemies, run into people for text. I had issues killing things, something about the proximity didn't always work no matter how many times I spammed the space bar. It also seemed to glitch me to a different area even though I was in the center of the screen. I did make it all the way to Hyrule castle for my 300 rupees but was killed off when it ported me into a cave with a caterpillar a few screens later.
I've often thought that their is probably a good way to incorporate basic learning into quest based games. For example, the character is sent off to search for common nouns, upon mastery then common nouns, then their could be variations ( 3 common, 4 pronouns). The verbs could be the bad guys because they make you "do" something.
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