Saturday, August 6, 2011

After playing the games for at least 20 minutes, include your thoughts about what unique experience this type of game offers players in a digital reflection (Blog, Youtube video, Cinch, etc), offer some reflections about the game-play, it's impact, and some details about where you went and what you did. ALSO, (and this is new to this Action Games) find an example of this type of game.


Well, first, here's my example.  I played this game for a good 30 minutes and I'm jonesing to play it some more!  It's a zombie killing game, which I think is rather appropriate given the current climate of zombie fever.    http://www.addictinggames.com/shooting-games/insectonator-zombie-mode-game.jsp

I love these kind of games that mix humor, reward, strategy, goal setting, and effectiveness.  The humor aspect draws you in to wanting to play.  Who doesn't love the sight of a zombie guts on pavement and that little noise they make when you get one?  I think it's important that rewards have a connection to actual game play because it helps the player see their progression, for example, you complete a quantity of levels and you get a better gun which also makes you more effective.  This is where the strategy part comes in because a lot of the achievements require other strategies than just squishing/shooting zombies to get the really cool (likely more effective) weapons.  You have to have some degree of mastery to attain these goals.  Speaking of goals, this one is really good at allowing you to set a goal, and see its requirements and progression by mousing over.  For example, I wanted the basketball.  I found the achievement that gives you the basketball which says you need 5000 points in one level.  I had to use strategies that I'd need to progress in the annihilator levels to a point where I'd have enough zombies, and then that I would need to use a weapon which would not immediately kill on impact (thus granting more points).

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