Wednesday, August 3, 2011
Gamifying Education
In your blog, answer the question, "What things are most important to remember about 'Gamifying' education?"
1. Progress encourages progress
2. Receiving points/xp is positive reinforcement for all not just the brightest/best, I also linked that to our PBIS model (that's Positive Behavior Interventions and Supports for those who don't use it) where the goal is to constantly, consistently reward good behavior and not point the finger at bad behaviors unless you have to
3. Encourages the best to help pull up classmates, makes the lowest look up to the best, less alienation on both sides
4. Agency - you have control (in the game, in life, and how your ability to control the game translates to your ability to deal with curve balls from life)
5. Creates external motivators
6. Creates cross disciplinary interest - my favorite job interview question is "so how are you going to link other subject areas to music?" I'm sure they're getting that in gen ed teacher interviews too
note to self: ARGs, I heart bees, year zero, http://www.deathball.net/notpron/
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