Using one the many tools available for digital reflection (Blog, Youtube video, Cinch, etc), offer some initial impressions of this talk and how it might impact your approach to design games for learning. This can be a short entry.
My initial impression is that this is my husband in a nutshell. Influenced and highly motivated by xp rewards, gear grinding, doing his share in raid settings, pushed (egged) on by others to be better, better, better. What I love is that he'll sit there and do the math, trying to figure out what new gear he needs to reach hit cap, or max out (fill in the blank) I want that to translate to the students.
However, my approach to design will also have to be mindful of the age demographics. Teaching children K-3 will need a higher rate of rewards, more simplistic math skills, and I'll need to have an even smaller number of pies with a higher rate of "gear."
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