Sunday, August 7, 2011

Exploring Second Life

Svarga





what did you find engaging, what do you do, see, or experience there?
I saw a visually stimulating environment through the guided tour.  In the tour I learned some of teh bacground of Svarga and Svargos, as well as the history of the island.


What looks visually appealing, why?
The whole sim is visually appealing, with lots of color, sparkling skies, and rushing water.  I visited at night so the moon was out.  I also witnessed a rain storm which was a pretty neat experience


What Elements of the builds would you like to learn to create yourself?
All of it!!  Especially the wasp, how the scripts work for narration, movement, and pathways.

International Spaceflight Museum





what did you find engaging, what do you do, see, or experience there?

The first place I went was actually the gift shop.  The building structure and lights appealed to me.  After looking at some of the purchasable items I made my way to a building with a meeting room.  From that window I could see a building that was submerged so I had to go check it out.  I was thinking things were under construction or that it might be an experimental building area.  Turns out it was an area to demonstrate the rise of the sea level.  What a cool way to real people in!


what looks visually appealing, why? 

Obviously the various depictions of the rockets are what call to most people who would visit this area.  I'm sure that they're all built to scale which make them interesting.  I liked how the biggest one had a fully built, monstrous staging area.


what elements of the builds would you like to learn to create yourself?
I would like to be able to build some of the structurally inovative buildings I saw like the house under water and the gift shop.


Virtual Hallucinations


what did you find engaging, what do you do, see, or experience there?
The Hallucinations lab was really interesting and engaging.  You take a visual and audio tour of what it might be like to be schizophrenic based on.  It was a very erie experience as while you're walking around things change and voices speak to you.  Even though I had left and clicked voices off their were still voices going (I probably clicked it the voices twice and it caused that) and it creeped me out because they were saying terrible things like "kill yourself"


what looks visually appealing, why? 
Their wasn't really a lot of visual appeal, what was more appealing were the scripts which made things change as you were looking at it.


what elements of the builds would you like to learn to create yourself?
I would like to learn how to animate and work the script so I could make a prim like the man in the mirror who aged as you were watching, as well as the floor dropping out and turning to stepping stones.

1 comment:

  1. Thank you for the rich descriptive detail of your visits, Discordeia. I felt like I was reliving those environments through your text and pictures. You are focusing very quickly on elements of what makes a build engaging, educational, and interactive. Nicely done!

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